Understanding Fate Characters
The Fate RPG system is built around the concept that characters are defined by their Aspects - descriptive phrases that capture who they are, what they care about, and what makes them unique. Unlike traditional RPGs that focus heavily on numerical stats, Fate emphasizes narrative elements that drive both mechanical benefits and compelling storytelling.
graph TD
A[High Concept] --> B[Character Core Identity]
C[Trouble] --> D[Built-in Complications]
E[Other Aspects] --> F[Relationships & Traits]
B --> G[Mechanical Benefits]
D --> H[Story Hooks]
F --> I[Flexible Storytelling]
G --> J[Invoke for Bonuses]
H --> K[GM Compels]
I --> L[Rich Roleplay]
The Five Core Aspects
Every Fate character has five aspects that define them:
- High Concept: The elevator pitch of who your character is
- Trouble: The complication that makes their life interesting
- Three Additional Aspects: Relationships, backgrounds, beliefs, or personality traits
Real-World Analogy
Think of Fate aspects like the tags on a social media profile. Just as #photographer, #coffeeaddict, and #dogparent tell you something meaningful about a person and suggest what kind of content they might post, Fate aspects tell you what a character can do well, what motivates them, and what kinds of situations they'll excel in or struggle with.
Character Creation Process
Creating a Fate character is more like writing a character biography than filling out a stat sheet. The process encourages players to think about their character's story first, then translate that into mechanical elements.
flowchart LR
A[Concept] --> B[High Concept Aspect]
B --> C[Trouble Aspect]
C --> D[Phase One: Your Adventure]
D --> E[Phases Two and Three: Crossing Paths]
E --> F[Three Remaining Aspects]
F --> G[Skills & Stunts]
G --> H[Final Character]
When to Use These Sample Characters
- New Players: Jump right into gameplay without character creation overwhelm
- One-Shots: Quick character selection for convention games or short adventures
- Inspiration: Use as templates or starting points for custom characters
- NPCs: Ready-made supporting characters with full mechanical stats
- Emergency Backup: When a player's character dies or retires mid-campaign
Load them into your sheets. All 71 characters on this page can go straight into the Character Sheets: press Load sample characters there, or download the sample sheet file and use Import. Each sheet has the high concept, trouble and three other aspects, the full skill pyramid, any stunts on the card, Refresh 3 and Fate Points 3; the stress boxes follow Physique and Will. Team members also get their team name and the full roster in Notes & Extras, and the team cards, which list no stunts, leave all three free stunts for you to choose.
Solo Characters (Individual Heroes)
These characters work well as lone protagonists or as the foundation for building a larger party. Each represents a complete character concept that can drive stories on their own.
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The Scholarly Detective
High ConceptForensic Anthropologist Who Solves Cold Cases
TroubleCan't Let Go of Unsolved Mysteries
- Other Aspects
- Former Medical Examiner with Police Connections
- Reads People Like Ancient Bones
- Haunted by the One Case She Couldn't Solve
- Skills
- Investigate (+4), Lore (+3), Notice (+3), Empathy (+2), Contacts (+2), Will (+2), Academics (+1), Drive (+1), Rapport (+1), Shoot (+1)
- Stunts
- Forensic Specialist (use Lore instead of Investigate for crime scenes), Attention to Detail (+2 to Notice when examining evidence)
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The Reformed Criminal
High ConceptEx-Cat Burglar Turned Security Consultant
TroubleOld Enemies Don't Forget
- Other Aspects
- Knows Every Lock Has a Weakness
- Code of Honor Among Thieves
- Protective of His Younger Sister
- Skills
- Burglary (+4), Athletics (+3), Stealth (+3), Notice (+2), Contacts (+2), Crafts (+2), Deceive (+1), Drive (+1), Fight (+1), Will (+1)
- Stunts
- Locksmith (+2 to Burglary for locks and security systems), Parkour (use Athletics instead of Drive for chase scenes on foot)
-
The Mystic Warrior
High ConceptSamurai Descendant Seeking Spiritual Balance
TroubleAncient Honor in a Modern World
- Other Aspects
- Keeper of the Family Sword
- Meditation Brings Clarity
- Struggles with Technology
- Skills
- Fight (+4), Athletics (+3), Will (+3), Lore (+2), Notice (+2), Empathy (+2), Crafts (+1), Investigate (+1), Physique (+1), Stealth (+1)
- Stunts
- Weapon Master (+2 to Fight with swords), Inner Peace (use Will instead of Physique for physical stress)
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The Tech Prodigy
High ConceptTeenage Hacker with a Conscience
TroubleToo Young for Anyone to Take Seriously
- Other Aspects
- Information Wants to Be Free
- Corporate Conspiracy Tracker
- Loyal to Her Online Community
- Skills
- Crafts (+4), Investigate (+3), Lore (+3), Deceive (+2), Contacts (+2), Notice (+2), Academics (+1), Burglary (+1), Rapport (+1), Stealth (+1)
- Stunts
- Computer Specialist (use Crafts for all computer-related tasks), Digital Footprint (+2 to Investigate when researching online)
-
The Wandering Healer
High ConceptTraveling Doctor Without Borders
TroubleCan't Say No to Someone in Need
- Other Aspects
- Do No Harm, Take No Prisoners
- Speaks Six Languages Fluently
- Haunted by Patients She Couldn't Save
- Skills
- Lore (+4), Empathy (+3), Will (+3), Rapport (+2), Drive (+2), Notice (+2), Athletics (+1), Contacts (+1), Investigate (+1), Physique (+1)
- Stunts
- Medical Expert (use Lore for all medical knowledge and treatment), Bedside Manner (+2 to Rapport when comforting patients)
-
The Urban Shaman
High ConceptNative Mystic Navigating City Spirits
TroubleCaught Between Two Worlds
- Other Aspects
- The Spirits Whisper Warnings
- Protector of Sacred Places
- Grandmother's Ancient Wisdom
- Skills
- Lore (+4), Empathy (+3), Notice (+3), Will (+2), Survival (+2), Athletics (+2), Contacts (+1), Investigate (+1), Rapport (+1), Stealth (+1)
- Stunts
- Spirit Guide (use Lore to gain information about supernatural threats), Natural Intuition (+2 to Notice in natural settings)
-
The Veteran Journalist
High ConceptInvestigative Reporter Who Uncovers Truth
TroubleToo Stubborn to Drop a Story
- Other Aspects
- Sources in High and Low Places
- Camera Never Lies
- Divorced Due to Work Obsession
- Skills
- Investigate (+4), Contacts (+3), Rapport (+3), Deceive (+2), Notice (+2), Drive (+2), Academics (+1), Athletics (+1), Empathy (+1), Will (+1)
- Stunts
- Investigative Instincts (+2 to Investigate when following leads), Network of Sources (use Contacts to gather information in any major city)
-
The Reformed Assassin
High ConceptFormer Government Asset Seeking Redemption
TroubleBlood on Her Hands Won't Wash Clean
- Other Aspects
- Every Mission Has an Exit Strategy
- Protects the Innocent at All Costs
- Hunted by Former Employers
- Skills
- Shoot (+4), Stealth (+3), Athletics (+3), Fight (+2), Notice (+2), Will (+2), Deceive (+1), Drive (+1), Investigate (+1), Physique (+1)
- Stunts
- Assassin Training (+2 to Stealth when stalking targets), Combat Reflexes (may use Notice instead of Athletics for defense)
-
The Occult Librarian
High ConceptUniversity Librarian Who Guards Forbidden Knowledge
TroubleKnowledge is Power, Power Corrupts
- Other Aspects
- Every Book Has Its Place and Purpose
- Protector of the Restricted Section
- Sees Patterns Others Miss
- Skills
- Lore (+4), Academics (+3), Investigate (+3), Will (+2), Notice (+2), Contacts (+2), Crafts (+1), Empathy (+1), Rapport (+1), Stealth (+1)
- Stunts
- Walking Encyclopedia (+2 to Lore for any academic subject), Ritual Magic (use Lore to perform minor supernatural effects)
-
The Street Artist
High ConceptGraffiti Artist Fighting Gentrification
TroubleArt is Worth the Risk
- Other Aspects
- Every Wall Tells a Story
- Voice for the Voiceless
- Knows Every Alley in the City
- Skills
- Crafts (+4), Athletics (+3), Stealth (+3), Contacts (+2), Notice (+2), Rapport (+2), Burglary (+1), Deceive (+1), Drive (+1), Empathy (+1)
- Stunts
- Urban Artist (+2 to Crafts for visual art), Parkour Expert (use Athletics instead of Burglary for climbing buildings)
Dynamic Duos (Two-Character Teams)
These paired characters have built-in relationships and shared history, making them perfect for campaigns focusing on partnership dynamics.
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The Mentor and Student
Team of 2
-
High ConceptAncient Martial Arts Master
TroubleOld Ways Don't Always Apply
- Other Aspects
- Patient Teacher to Alex Chen
- Keeper of the Phoenix Style
- Haunted by Past Failures
- Skills
- Fight (+4), Will (+3), Lore (+3), Athletics (+2), Empathy (+2), Notice (+2), Rapport (+1), Physique (+1), Stealth (+1), Survival (+1)
-
High ConceptEager Martial Arts Student
TroubleImpatience Leads to Mistakes
- Other Aspects
- Loyal to Master Li Wei
- Bridge Between Old and New
- Protective of Fellow Students
- Skills
- Athletics (+4), Fight (+3), Notice (+3), Drive (+2), Rapport (+2), Will (+2), Academics (+1), Contacts (+1), Empathy (+1), Investigate (+1)
-
The Cop and the Criminal
Team of 2
-
High ConceptHonest Cop in a Corrupt Department
TroublePlays by the Rules in a Crooked Game
- Other Aspects
- Reluctant Partner to Tommy "Fingers" O'Brien
- Justice Above All Else
- Protecting Her Family's Reputation
- Skills
- Investigate (+4), Shoot (+3), Drive (+3), Contacts (+2), Empathy (+2), Notice (+2), Athletics (+1), Fight (+1), Rapport (+1), Will (+1)
-
High ConceptReformed Thief Working with Police
TroubleOnce a Criminal, Always Suspect
- Other Aspects
- Uneasy Alliance with Detective Martinez
- Knows the Street Like His Own Hands
- Trying to Go Straight for His Daughter
- Skills
- Burglary (+4), Contacts (+3), Stealth (+3), Athletics (+2), Deceive (+2), Notice (+2), Crafts (+1), Drive (+1), Empathy (+1), Fight (+1)
-
-
High ConceptNaval Officer and Protector
TroubleDuty Before Family
- Other Aspects
- Big Sister to Marcus Reeves
- Honor and Discipline Above All
- Haunted by Wartime Decisions
- Skills
- Fight (+4), Shoot (+3), Will (+3), Athletics (+2), Drive (+2), Physique (+2), Contacts (+1), Investigate (+1), Notice (+1), Rapport (+1)
-
High ConceptCivilian Doctor and Healer
TroublePacifist Philosophy in Violent World
- Other Aspects
- Little Brother to Captain Elena Reeves
- First Do No Harm
- Sees the Good in Everyone
- Skills
- Lore (+4), Empathy (+3), Rapport (+3), Will (+2), Notice (+2), Investigate (+2), Academics (+1), Contacts (+1), Crafts (+1), Drive (+1)
-
The Business Partners
Team of 2
-
High ConceptCorporate Executive with Hidden Agenda
TroubleSuccess at Any Cost
- Other Aspects
- Business Partner to Jake Morrison
- Perfectly Polished Public Image
- Secrets That Could Destroy Everything
- Skills
- Deceive (+4), Rapport (+3), Resources (+3), Contacts (+2), Notice (+2), Will (+2), Academics (+1), Drive (+1), Empathy (+1), Investigate (+1)
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High ConceptTech Entrepreneur with a Conscience
TroubleIdealism Versus Profit
- Other Aspects
- Business Partner to Victoria Sterling
- Technology Should Help People
- Suspicious of Victoria's Methods
- Skills
- Crafts (+4), Academics (+3), Lore (+3), Investigate (+2), Rapport (+2), Will (+2), Contacts (+1), Drive (+1), Empathy (+1), Notice (+1)
-
The Hunter and the Hunted
Team of 2
-
High ConceptGovernment Agent Tracking Supernatural Threats
TroubleOfficial Channels Move Too Slowly
- Other Aspects
- Reluctant Alliance with Vampire Diana
- Knowledge is the Ultimate Weapon
- Protecting Humanity at All Costs
- Skills
- Investigate (+4), Shoot (+3), Athletics (+3), Lore (+2), Notice (+2), Will (+2), Contacts (+1), Drive (+1), Fight (+1), Stealth (+1)
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High ConceptVampire Seeking Redemption
TroubleThe Beast Within Never Sleeps
- Other Aspects
- Uneasy Alliance with Agent Cross
- Centuries of Guilt and Regret
- Knows the Supernatural Underground
- Skills
- Fight (+4), Athletics (+3), Stealth (+3), Contacts (+2), Provoke (+2), Lore (+2), Deceive (+1), Empathy (+1), Notice (+1), Physique (+1)
Three-Character Teams
These trios represent balanced teams with complementary skills and interesting interpersonal dynamics.
-
-
High ConceptMaster Planner of Impossible Heists
TroubleEvery Plan Has a Weakness
- Other Aspects
- Leader of the Heist Crew
- Three Steps Ahead of Everyone
- Loyal to Her Team Above All
- Skills
- Investigate (+4), Lore (+3), Notice (+3), Contacts (+2), Deceive (+2), Will (+2), Academics (+1), Burglary (+1), Crafts (+1), Rapport (+1)
-
High ConceptDemolitions Expert with Artistic Flair
TroubleSometimes Things Go REALLY Big
- Other Aspects
- Muscle of Maya's Heist Crew
- Controlled Chaos is Still Control
- Former Military Engineer
- Skills
- Crafts (+4), Fight (+3), Athletics (+3), Drive (+2), Notice (+2), Physique (+2), Burglary (+1), Investigate (+1), Shoot (+1), Will (+1)
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High ConceptInfiltration Specialist and Face
TroubleToo Many Identities to Keep Track
- Other Aspects
- Heart of Maya's Heist Crew
- Every Face Tells a Story
- Searching for Their True Identity
- Skills
- Deceive (+4), Rapport (+3), Stealth (+3), Athletics (+2), Burglary (+2), Empathy (+2), Contacts (+1), Drive (+1), Notice (+1), Resources (+1)
-
The Paranormal Investigators
Team of 3
-
High ConceptSkeptical Scientist Studying the Impossible
TroubleLogic Doesn't Explain Everything
- Other Aspects
- Leader of Paranormal Investigation Team
- Every Phenomenon Has an Explanation
- Protecting Others from Dangerous Knowledge
- Skills
- Academics (+4), Investigate (+3), Lore (+3), Will (+2), Notice (+2), Rapport (+2), Crafts (+1), Drive (+1), Empathy (+1), Resources (+1)
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High ConceptCatholic Priest Who Battles True Evil
TroubleFaith Tested by Horrible Truths
- Other Aspects
- Spiritual Guide to Investigation Team
- Light Shines Brightest in Darkness
- Protector of the Innocent
- Skills
- Will (+4), Empathy (+3), Lore (+3), Rapport (+2), Athletics (+2), Fight (+2), Contacts (+1), Drive (+1), Investigate (+1), Notice (+1)
-
High ConceptThird-Generation Psychic Medium
TroubleThe Dead Don't Like Being Ignored
- Other Aspects
- Bridge Between Worlds for the Team
- Grandmother's Spirit Guide
- Overwhelmed by Supernatural Sensitivity
- Skills
- Empathy (+4), Notice (+3), Lore (+3), Will (+2), Contacts (+2), Investigate (+2), Academics (+1), Athletics (+1), Rapport (+1), Stealth (+1)
-
The Freelance Troubleshooters
Team of 3
-
High ConceptFormer Military Officer Turned Mercenary
TroubleOld Loyalties Die Hard
- Other Aspects
- Leader of Freelance Operation
- No Job Too Dangerous for the Right Price
- Haunted by Past Command Decisions
- Skills
- Fight (+4), Shoot (+3), Athletics (+3), Drive (+2), Notice (+2), Will (+2), Contacts (+1), Investigate (+1), Physique (+1), Rapport (+1)
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High ConceptField Medic and Technical Specialist
TroubleOath to Do No Harm in Violent World
- Other Aspects
- Support Specialist for the Team
- Technology and Medicine Save Lives
- Seeking to Fund Refugee Medical Clinics
- Skills
- Lore (+4), Crafts (+3), Empathy (+3), Will (+2), Academics (+2), Investigate (+2), Contacts (+1), Drive (+1), Notice (+1), Rapport (+1)
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High ConceptUnpredictable Infiltration Expert
TroubleChaos is My Middle Name
- Other Aspects
- Wild Card of the Operation
- Adapts to Any Situation
- Searching for Missing Brother
- Skills
- Deceive (+4), Stealth (+3), Athletics (+3), Burglary (+2), Contacts (+2), Rapport (+2), Drive (+1), Fight (+1), Notice (+1), Resources (+1)
-
The Urban Fantasy Pack
Team of 3
-
High ConceptWerewolf Alpha Protecting His Pack
TroubleOld Wolf Ways in New World
- Other Aspects
- Leader of the Urban Pack
- Pack Loyalty Above All
- Struggling with Human Politics
- Skills
- Fight (+4), Athletics (+3), Provoke (+3), Survival (+2), Will (+2), Notice (+2), Contacts (+1), Drive (+1), Empathy (+1), Physique (+1)
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High ConceptWitch Practicing Urban Magic
TroubleAncient Power, Modern Problems
- Other Aspects
- Magical Advisor to the Pack
- Balance Between Nature and City
- Keeper of Old Traditions
- Skills
- Lore (+4), Will (+3), Crafts (+3), Empathy (+2), Investigate (+2), Notice (+2), Academics (+1), Athletics (+1), Contacts (+1), Stealth (+1)
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High ConceptHuman Courier for Supernatural Community
TroubleIn Over My Head But Too Stubborn to Quit
- Other Aspects
- Bridge Between Human and Pack World
- Fast Feet, Faster Mouth
- Proving Worth to Supernatural Friends
- Skills
- Drive (+4), Athletics (+3), Contacts (+3), Notice (+2), Rapport (+2), Stealth (+2), Burglary (+1), Deceive (+1), Empathy (+1), Investigate (+1)
Four-Character Teams
Classic adventuring parties with diverse skills and balanced team dynamics.
-
The Corporate Espionage Team
Team of 4
-
High ConceptCorporate Intelligence Director
TroublePlaying All Sides Against the Middle
- Other Aspects
- Leader of Corporate Espionage Cell
- Information is the Ultimate Currency
- Protecting Company Secrets at All Costs
- Skills
- Deceive (+4), Contacts (+3), Resources (+3), Rapport (+2), Investigate (+2), Will (+2), Academics (+1), Drive (+1), Empathy (+1), Notice (+1)
-
High ConceptCorporate Hacker and Data Analyst
TroubleParanoid About Digital Surveillance
- Other Aspects
- Technical Specialist for Hayes Team
- Every System Has a Backdoor
- Former Government Contractor
- Skills
- Crafts (+4), Investigate (+3), Lore (+3), Academics (+2), Burglary (+2), Notice (+2), Contacts (+1), Deceive (+1), Drive (+1), Stealth (+1)
-
High ConceptCorporate Security Specialist
TroubleHonor Code in Dishonorable Business
- Other Aspects
- Enforcement Arm of Hayes Team
- Precision Over Brutality
- Seeking to Prove Worth to Family
- Skills
- Fight (+4), Stealth (+3), Athletics (+3), Shoot (+2), Notice (+2), Will (+2), Burglary (+1), Drive (+1), Empathy (+1), Investigate (+1)
-
High ConceptSocial Engineer and Corporate Infiltrator
TroubleToo Many Masks, Losing the Real Me
- Other Aspects
- Face of Hayes Corporate Team
- Everyone Has a Weakness
- Searching for Authentic Connections
- Skills
- Rapport (+4), Deceive (+3), Empathy (+3), Resources (+2), Contacts (+2), Athletics (+2), Drive (+1), Notice (+1), Stealth (+1), Will (+1)
-
The Supernatural Task Force
Team of 4
-
High ConceptMilitary Commander of Supernatural Defense Unit
TroubleFighting Enemies That Don't Follow Rules of War
- Other Aspects
- Leader of Paranormal Task Force
- Adapt and Overcome Any Threat
- Protecting Humanity from the Unknown
- Skills
- Fight (+4), Shoot (+3), Athletics (+3), Will (+2), Drive (+2), Notice (+2), Contacts (+1), Investigate (+1), Physique (+1), Rapport (+1)
-
High ConceptOccult Scholar and Paranormal Researcher
TroubleAcademic Theory Meets Deadly Reality
- Other Aspects
- Knowledge Specialist for Task Force
- Every Mystery Has a Solution
- Fascinated by Supernatural Phenomena
- Skills
- Lore (+4), Academics (+3), Investigate (+3), Will (+2), Crafts (+2), Notice (+2), Contacts (+1), Drive (+1), Empathy (+1), Rapport (+1)
-
High ConceptPsychic Consultant and Spiritual Advisor
TroubleVisions Don't Come with Instructions
- Other Aspects
- Supernatural Asset for Task Force
- Bridge Between Human and Spirit Worlds
- Struggling with Overwhelming Psychic Input
- Skills
- Empathy (+4), Notice (+3), Lore (+3), Will (+2), Investigate (+2), Rapport (+2), Athletics (+1), Contacts (+1), Drive (+1), Stealth (+1)
-
High ConceptTech Support and Equipment Specialist
TroubleTechnology Fails When Magic Gets Involved
- Other Aspects
- Technical Support for Task Force
- There's an App for Everything
- Youngest Member Proving Himself
- Skills
- Crafts (+4), Drive (+3), Shoot (+3), Academics (+2), Investigate (+2), Notice (+2), Athletics (+1), Burglary (+1), Contacts (+1), Lore (+1)
-
The International Art Recovery Team
Team of 4
-
High ConceptArt Historian Leading Recovery Operations
TroubleEvery Piece Has a Dark History
- Other Aspects
- Leader of Art Recovery Team
- Beauty Belongs to All Humanity
- Haunted by Lost Masterpieces
- Skills
- Academics (+4), Investigate (+3), Lore (+3), Contacts (+2), Notice (+2), Rapport (+2), Drive (+1), Empathy (+1), Resources (+1), Will (+1)
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High ConceptFrench Police Art Crime Specialist
TroubleArt Thieves Always One Step Ahead
- Other Aspects
- Law Enforcement Liaison for Team
- Justice Through Proper Channels
- Collecting Evidence for Perfect Cases
- Skills
- Investigate (+4), Contacts (+3), Notice (+3), Shoot (+2), Drive (+2), Rapport (+2), Athletics (+1), Academics (+1), Empathy (+1), Fight (+1)
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High ConceptReformed Art Thief and Security Expert
TroubleOld Habits and Older Enemies
- Other Aspects
- Security Consultant for Recovery Team
- Every Defense Has a Weakness
- Seeking Redemption Through Service
- Skills
- Burglary (+4), Stealth (+3), Athletics (+3), Crafts (+2), Deceive (+2), Notice (+2), Contacts (+1), Drive (+1), Fight (+1), Resources (+1)
-
High ConceptArchaeological Conservator and Restoration Expert
TroublePerfection Takes Time We Don't Have
- Other Aspects
- Preservation Specialist for Team
- Every Artifact Tells a Story
- Protecting Cultural Heritage
- Skills
- Crafts (+4), Lore (+3), Academics (+3), Will (+2), Investigate (+2), Notice (+2), Contacts (+1), Drive (+1), Empathy (+1), Rapport (+1)
Five-Character Teams
Larger teams with specialized roles and complex group dynamics.
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The Cyberpunk Street Team
Team of 5
-
High ConceptElite Netrunner and Data Liberation Specialist
TroubleCorporate Black ICE Fried My Neural Interface
- Other Aspects
- Leader of Cyberpunk Street Team
- Information Should Be Free
- Hunted by Arasaka Corporation
- Skills
- Crafts (+4), Investigate (+3), Lore (+3), Academics (+2), Burglary (+2), Contacts (+2), Deceive (+1), Drive (+1), Notice (+1), Stealth (+1)
-
High ConceptCybernetically Enhanced Street Samurai
TroubleMore Machine Than Human
- Other Aspects
- Muscle for Cyberpunk Team
- Honor in the Chaos
- Searching for Lost Humanity
- Skills
- Fight (+4), Athletics (+3), Shoot (+3), Physique (+2), Provoke (+2), Notice (+2), Contacts (+1), Drive (+1), Stealth (+1), Will (+1)
-
High ConceptUnderground Medic and Cyber-Surgeon
TroubleFirst Do No Harm, Even to Enemies
- Other Aspects
- Medical Support for Street Team
- Healing Both Flesh and Chrome
- Running Free Clinic in the Slums
- Skills
- Lore (+4), Crafts (+3), Empathy (+3), Will (+2), Investigate (+2), Notice (+2), Academics (+1), Contacts (+1), Rapport (+1), Resources (+1)
-
High ConceptTech Specialist and Gadget Genius
TroubleJury-Rigged Solutions Sometimes Explode
- Other Aspects
- Tech Support for Street Team
- Salvage and Repurpose Everything
- Former Corporate Engineer Gone Rogue
- Skills
- Crafts (+4), Academics (+3), Drive (+3), Burglary (+2), Investigate (+2), Lore (+2), Athletics (+1), Contacts (+1), Notice (+1), Shoot (+1)
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High ConceptCorporate Infiltrator and Social Engineer
TroubleToo Many Identities, Losing the Real Me
- Other Aspects
- Face of the Street Team
- Every Corp Executive Has a Weakness
- Seeking Revenge for Family's Death
- Skills
- Deceive (+4), Rapport (+3), Resources (+3), Empathy (+2), Stealth (+2), Athletics (+2), Contacts (+1), Drive (+1), Notice (+1), Will (+1)
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The Monster Hunting Squad
Team of 5
-
High ConceptVeteran Monster Hunter and Squad Leader
TroubleToo Many Friends Lost to the Darkness
- Other Aspects
- Leader of Monster Hunting Squad
- Protecting the Innocent Above All
- Haunted by Past Failures
- Skills
- Fight (+4), Shoot (+3), Athletics (+3), Will (+2), Notice (+2), Survival (+2), Drive (+1), Provoke (+1), Investigate (+1), Lore (+1)
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High ConceptThird-Generation Monster Scholar
TroubleFamily Legacy is a Heavy Burden
- Other Aspects
- Lore Master for Hunting Squad
- Knowledge is the Key to Victory
- Keeper of Family Monster-Hunting Traditions
- Skills
- Lore (+4), Academics (+3), Investigate (+3), Will (+2), Crafts (+2), Contacts (+2), Drive (+1), Notice (+1), Rapport (+1), Shoot (+1)
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High ConceptWarrior Nun of the Sacred Order
TroubleFaith Tested by Cosmic Horrors
- Other Aspects
- Spiritual Warrior for Squad
- Light of Faith Banishes Darkness
- Vowed to Protect the Innocent
- Skills
- Fight (+4), Will (+3), Athletics (+3), Lore (+2), Empathy (+2), Rapport (+2), Contacts (+1), Drive (+1), Notice (+1), Shoot (+1)
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High ConceptNative American Tracker and Spirit Warrior
TroubleOld Spirits Don't Understand Modern World
- Other Aspects
- Scout and Tracker for Squad
- Spirits Guide My Path
- Keeper of Ancient Wisdom
- Skills
- Survival (+4), Notice (+3), Athletics (+3), Stealth (+2), Lore (+2), Shoot (+2), Empathy (+1), Fight (+1), Investigate (+1), Will (+1)
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High ConceptForensic Pathologist and Monster Coroner
TroubleDeath Reveals Too Many Horrible Truths
- Other Aspects
- Forensic Specialist for Squad
- Every Death Tells a Story
- Seeking to Understand Monster Biology
- Skills
- Lore (+4), Investigate (+3), Academics (+3), Notice (+2), Empathy (+2), Will (+2), Contacts (+1), Crafts (+1), Drive (+1), Rapport (+1)
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The Space Exploration Crew
Team of 5
-
High ConceptStarship Captain and Deep Space Explorer
TroubleThe Responsibility of Command
- Other Aspects
- Leader of Deep Space Crew
- Boldly Going Where No One Has Gone
- Protecting Her Crew Above All
- Skills
- Drive (+4), Rapport (+3), Will (+3), Fight (+2), Investigate (+2), Notice (+2), Athletics (+1), Contacts (+1), Lore (+1), Shoot (+1)
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High ConceptXenobiologist and First Contact Specialist
TroubleFascination with Alien Life Clouds Judgment
- Other Aspects
- Science Officer for Space Crew
- Every Species Has Something to Teach
- Seeking Signs of Intelligent Life
- Skills
- Lore (+4), Academics (+3), Investigate (+3), Empathy (+2), Notice (+2), Will (+2), Contacts (+1), Crafts (+1), Drive (+1), Rapport (+1)
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High ConceptBrilliant Engineer Who Makes Miracles Happen
TroublePerfectionist in an Imperfect Universe
- Other Aspects
- Engineering Wizard for Space Crew
- Every Problem Has an Engineering Solution
- Keeping Ancient Starship Running
- Skills
- Crafts (+4), Academics (+3), Drive (+3), Lore (+2), Notice (+2), Will (+2), Athletics (+1), Contacts (+1), Investigate (+1), Physique (+1)
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High ConceptShip's Security Chief and Combat Specialist
TroublePreparing for War in Peaceful Times
- Other Aspects
- Security Chief for Space Crew
- Eternal Vigilance is the Price of Safety
- Haunted by Combat Experience
- Skills
- Fight (+4), Shoot (+3), Athletics (+3), Notice (+2), Physique (+2), Will (+2), Drive (+1), Provoke (+1), Investigate (+1), Survival (+1)
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High ConceptShip's Doctor and Psychological Counselor
TroubleHealing Others While Ignoring Own Trauma
- Other Aspects
- Medical Officer for Space Crew
- Healing Both Body and Mind
- Carrying Guilt from Past Medical Failures
- Skills
- Lore (+4), Empathy (+3), Rapport (+3), Will (+2), Academics (+2), Investigate (+2), Athletics (+1), Contacts (+1), Crafts (+1), Notice (+1)
Six-Character Teams
Large, diverse teams perfect for epic campaigns with multiple character interactions.
-
The International Conspiracy Investigation Unit
Team of 6
-
High ConceptIntelligence Director Hunting Global Conspiracy
TroubleTrust No One, Not Even Yourself
- Other Aspects
- Leader of International Investigation Unit
- Every Government Has Secrets
- Paranoid from Years of Counter-Intelligence
- Skills
- Investigate (+4), Contacts (+3), Deceive (+3), Will (+2), Notice (+2), Rapport (+2), Academics (+1), Drive (+1), Empathy (+1), Shoot (+1)
-
High ConceptFormer Spetsnaz Operative Turned Investigator
TroubleOld Habits Die Hard, Enemies Die Harder
- Other Aspects
- Enforcement Specialist for Unit
- Violence is Just Another Tool
- Seeking Redemption for Past Black Ops
- Skills
- Fight (+4), Shoot (+3), Athletics (+3), Stealth (+2), Survival (+2), Will (+2), Drive (+1), Provoke (+1), Notice (+1), Physique (+1)
-
High ConceptCryptographer and Code-Breaking Genius
TroubleEvery Code Hides Darker Secrets
- Other Aspects
- Code Specialist for Investigation Unit
- Patterns Reveal Hidden Truths
- Obsessed with Unsolvable Ciphers
- Skills
- Academics (+4), Lore (+3), Investigate (+3), Crafts (+2), Notice (+2), Will (+2), Contacts (+1), Drive (+1), Empathy (+1), Resources (+1)
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High ConceptInterpol Liaison and Criminal Psychology Expert
TroubleUnderstanding Monsters Makes You Question Humanity
- Other Aspects
- Psychology Specialist for Unit
- Getting Inside Criminal Minds
- Fighting for Justice Across Borders
- Skills
- Empathy (+4), Investigate (+3), Rapport (+3), Contacts (+2), Lore (+2), Will (+2), Academics (+1), Drive (+1), Notice (+1), Shoot (+1)
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High ConceptFinancial Investigator and Money Trail Expert
TroubleFollow the Money Into Dark Places
- Other Aspects
- Financial Specialist for Unit
- Every Transaction Tells a Story
- Hunting Terrorist Funding Networks
- Skills
- Resources (+4), Investigate (+3), Academics (+3), Contacts (+2), Deceive (+2), Lore (+2), Drive (+1), Notice (+1), Rapport (+1), Will (+1)
-
High ConceptForensic Specialist and Evidence Analysis Expert
TroubleEvidence Doesn't Lie, People Do
- Other Aspects
- Forensic Specialist for Unit
- Science Reveals the Truth
- Obsessed with Perfect Evidence Chain
- Skills
- Lore (+4), Investigate (+3), Academics (+3), Crafts (+2), Notice (+2), Will (+2), Contacts (+1), Drive (+1), Empathy (+1), Rapport (+1)
-
The Superhero Team
Team of 6
-
High ConceptSuper-Soldier Leading Hero Team
TroubleThe Weight of Everyone's Expectations
- Other Aspects
- Leader of Superhero Team
- With Great Power Comes Great Responsibility
- Symbol of Hope for the City
- Skills
- Fight (+4), Athletics (+3), Will (+3), Physique (+2), Rapport (+2), Shoot (+2), Contacts (+1), Drive (+1), Investigate (+1), Notice (+1)
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High ConceptTelepathic Genius with Cosmic Intelligence
TroubleKnowing Everyone's Thoughts is a Curse
- Other Aspects
- Psychic Specialist for Hero Team
- Knowledge is the Ultimate Superpower
- Protecting the Team's Mental Privacy
- Skills
- Lore (+4), Will (+3), Empathy (+3), Academics (+2), Investigate (+2), Notice (+2), Contacts (+1), Crafts (+1), Drive (+1), Rapport (+1)
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High ConceptFormer Assassin Turned Vigilante Hero
TroubleDark Past Keeps Catching Up
- Other Aspects
- Stealth Specialist for Hero Team
- Redemption Through Heroic Action
- Dancing on the Edge of Darkness
- Skills
- Stealth (+4), Fight (+3), Athletics (+3), Shoot (+2), Burglary (+2), Notice (+2), Contacts (+1), Deceive (+1), Drive (+1), Will (+1)
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High ConceptTeenage Tech Genius with Power Armor
TroubleToo Young to Understand Real Consequences
- Other Aspects
- Tech Support for Hero Team
- Technology Can Solve Any Problem
- Proving Worth to Older Heroes
- Skills
- Crafts (+4), Academics (+3), Drive (+3), Shoot (+2), Lore (+2), Will (+2), Athletics (+1), Contacts (+1), Investigate (+1), Notice (+1)
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High ConceptHealing-Powered Emergency Responder
TroubleCan't Save Everyone, But Must Try
- Other Aspects
- Medical Support for Hero Team
- Every Life Has Infinite Value
- Haunted by Those She Couldn't Heal
- Skills
- Lore (+4), Empathy (+3), Will (+3), Rapport (+2), Athletics (+2), Notice (+2), Academics (+1), Contacts (+1), Drive (+1), Investigate (+1)
-
High ConceptSuper-Strong Brawler with Heart of Gold
TroubleStrength Can't Solve Every Problem
- Other Aspects
- Heavy Hitter for Hero Team
- Gentle Giant Unless Pushed Too Far
- Protecting the Little Guy
- Skills
- Physique (+4), Fight (+3), Athletics (+3), Will (+2), Drive (+2), Rapport (+2), Contacts (+1), Empathy (+1), Investigate (+1), Notice (+1)
How to Use These Characters in Your Games
For Game Masters
These characters can serve multiple purposes in your Fate campaigns:
graph TD
A[Sample Characters] --> B[Player Characters]
A --> C[NPCs]
A --> D[Inspiration]
B --> E[Quick Start Games]
B --> F[Backup Characters]
C --> G[Supporting Cast]
C --> H[Antagonists]
D --> I[Character Templates]
D --> J[Relationship Ideas]
- Ready-to-Play NPCs: Use any character as an instant supporting character or ally
- Relationship Inspiration: The pre-built team dynamics suggest natural story hooks
- Quick Character Generation: Let players choose and customize these templates
- Backup Characters: When a player character dies, they can quickly grab a replacement
- Antagonist Templates: Flip the motivation of any character to create interesting villains
For Players
Use these characters as starting points for your own creations:
- Direct Play: Choose a character that appeals to you and jump right in
- Customization Base: Take the framework and modify aspects to fit your vision
- Relationship Building: Choose characters from the same team for built-in party dynamics
- Mix and Match: Combine characters from different groups for unique team compositions
Campaign Integration Tips
These characters work best when their existing relationships and backgrounds are woven into the campaign's central mysteries and conflicts. Consider how their troubles can become plot hooks and how their high concepts can drive the story forward.
Character Development and Advancement
All characters are designed at the "experienced" level typical for starting Fate campaigns. As they grow, consider these advancement directions:
Skill Advancement
Characters can improve their skills or gain new stunts based on their experiences. For example, a character who frequently engages in social situations might improve their Rapport or gain social-focused stunts.
Aspect Evolution
Aspects should change to reflect character growth. A "rookie cop" might become a "seasoned detective," or someone "haunted by past failures" might find "redemption through heroic sacrifice."
Stunt Development
New stunts should reflect the character's growing expertise or developing relationships. Consider stunts that:
- Reflect specialized training or experience
- Represent important relationships with other characters
- Showcase unique approaches to problem-solving
- Highlight signature moves or techniques
Adapting Characters Across Genres
Many of these characters can be adapted to different settings with minimal changes:
Modern to Historical
A "Corporate Hacker" becomes a "Telegraph Operator and Code Breaker" in a Victorian setting. The core concept of information gathering and technical expertise remains the same.
Urban to Fantasy
A "Street Artist Fighting Gentrification" could become a "Court Bard Challenging Noble Corruption" in a medieval fantasy setting.
Realistic to Supernatural
A "Detective Investigating Cold Cases" might discover those cases involve supernatural elements, gradually becoming a "Paranormal Investigator."
graph LR
A[Core Character Concept] --> B[Modern Setting]
A --> C[Historical Setting]
A --> D[Fantasy Setting]
A --> E[Sci-Fi Setting]
B --> F[Technology Focus]
C --> G[Social Structure Focus]
D --> H[Magic System Focus]
E --> I[Future Tech Focus]
Storytelling Techniques for Character-Driven Narratives
The Aspect Web
Create connections between character aspects to build rich story webs. When one character's trouble intersects with another's high concept, you have natural story tension and collaboration opportunities.
Compel Chains
Use character troubles to create "compel chains" where one character's complication creates a situation that compels another character's aspects, creating a domino effect of dramatic situations.
Shared Histories
Characters can carry tangled histories, even within a team. Perhaps the "Reformed Art Thief" once stole a piece the "Art Historian" was trying to recover, creating instant tension inside the International Art Recovery Team. Try the same trick across groups, too.
Real-World Inspiration
These character archetypes draw from countless sources in literature, film, and television. Consider how characters like Sherlock Holmes (analytical detective), Ocean's Eleven (heist specialists), or The Avengers (superhero team) have been portrayed across different media for additional inspiration.
Practical Applications
Convention Gaming
These characters are perfect for convention one-shots where you need to get into action quickly. Print character sheets for a full team and let players choose roles that appeal to them.
Campaign Arcs
Use different character groups for different story arcs within a longer campaign. Players might start as the "Heist Crew" but later transition to the "Paranormal Investigators" as the story reveals supernatural elements.
Teaching New Players
These pre-generated characters help new players understand how Fate aspects work in practice. They can see how high concepts suggest capabilities, how troubles create interesting complications, and how other aspects provide roleplay hooks.
Inspiration for Original Characters
Even experienced players can use these as starting points, mixing and matching elements to create something new. Take the "Urban Shaman's" spiritual connection with the "Tech Prodigy's" modern problems to create a character struggling with ancient magic in a digital world.
Further Resources and Exploration
Related Topics to Explore
- Fate Point Economy: How these character aspects create natural fate point flows
- Setting Creation: Building worlds that support these character types
- NPC Relationships: Creating supporting characters that complement these archetypes
- Campaign Themes: Matching character groups to appropriate story themes
- Cross-Genre Play: Using these characters in settings different from their apparent origins
Character Interaction Matrix
Consider how characters from different groups might interact. A "Corporate Hacker" and a "Monster Hunter" might seem incompatible, but what if corporate databases contain information about supernatural cover-ups? These unexpected combinations often create the most interesting stories.
Long-Term Campaign Integration
Plan how these characters' backgrounds can become major plot elements. The "Reformed Assassin's" former employers, the "Art Historian's" lost masterpieces, or the "Psychic Medium's" family legacy can all become central to overarching campaign narratives.
Conclusion
These 70+ sample characters represent just the beginning of what's possible in Fate RPG. Each character is designed to be both mechanically functional and narratively rich, providing immediate playability while leaving room for customization and growth.
Remember that in Fate, the most important element isn't the numbers on the character sheet—it's the story potential embedded in every aspect. These characters are tools for creating memorable adventures, exploring interesting relationships, and telling the stories that matter to you and your group.
Whether you're a game master looking for quick NPCs, a player seeking inspiration, or a group wanting to jump straight into action, these characters provide the foundation for countless adventures. Take them, modify them, combine them, and most importantly—use them to create amazing stories.
graph TD
A[Sample Characters] --> B[Your Stories]
B --> C[Memorable Adventures]
B --> D[Character Growth]
B --> E[Player Investment]
C --> F[Shared Experiences]
D --> G[Narrative Satisfaction]
E --> H[Emotional Connection]
F --> I[Lasting Memories]
G --> I
H --> I
The best character is the one that excites you to play and creates stories you want to tell. Use these samples as your starting point, but never forget that the most important aspect of any character is the one that makes you eager to find out what happens next.